Heather M Decker - technical artist
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Battle Blox


Game Design - Documentation - Woodworking
Watch gameplay video

Description

Battle Blox was a fantastic experience in analog game design that had me sawing, sanding, gluing, and finishing a peculiar set of wooden blocks. My goal was to produce something that catered to key benefits of analog games: tactile sensation and social dynamics. Each player takes turns drawing a card, selecting the given block, and placing the block in the most diabolical manner possible. Avoid being the player to topple the stack.

Public testing has proven the rules are simple, but the possible interactions are endless.

Process Pieces

Battle Blox early assembly Battle Blox prototyping build

Screenshots

Battle Blox

Documents

Battle Blox GDD

PDF (362 KB)